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class SayMessagePlus expands StringMessagePlus; static function RenderComplexMessage( Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return; Canvas.DrawColor = Default.GreenColor; Canvas.DrawText( RelatedPRI_1.PlayerName$": ", False ); Canvas.SetPos( Canvas.CurX, Canvas.CurY - YL ); Canvas.DrawColor = Default.LightGreenColor; Canvas.DrawText( MessageString, False ); } static function string AssembleString( HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional String MessageString ) { if ( RelatedPRI_1 == None ) return ""; if ( RelatedPRI_1.PlayerName == "" ) return ""; return RelatedPRI_1.PlayerName$": "@MessageString; } defaultproperties { bComplexString=True DrawColor=(R=0,B=0) } |
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