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Botpack.RipperMark


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class RipperMark expands Scorch;

#exec TEXTURE IMPORT NAME=ripperblast FILE=TEXTURES\DECALS\Blast_2.PCX LODSET=2

defaultproperties
{
     Texture=Texture'Botpack.ripperblast'
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:55.507 - Created with UnCodeX