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//============================================================================= // rim. //============================================================================= class Rim extends UT_Decoration; #exec MESH IMPORT MESH=rimM ANIVFILE=MODELS\rim_a.3D DATAFILE=MODELS\rim_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=rimM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=rimM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=rimM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jrim FILE=MODELS\rim.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=rimM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=rimM NUM=1 TEXTURE=jrim defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.rimM' DrawScale=0.150000 CollisionRadius=18.000000 CollisionHeight=7.000000 bCollideActors=True } |
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