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Botpack.PAmmo


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//=============================================================================
// Pammo.
//=============================================================================
class PAmmo extends TournamentAmmo;

#exec MESH IMPORT MESH=Pammo ANIVFILE=MODELS\Pammo_a.3d DATAFILE=MODELS\Pammo_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Pammo X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=Pammo SEQ=All                      STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pammo SEQ=all                      STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW   MESHMAP=Pammo MESH=Pammo
#exec MESHMAP SCALE MESHMAP=Pammo X=0.03 Y=0.03 Z=0.06
#exec TEXTURE IMPORT NAME=JPammo_01 FILE=MODELS\PAmmo.PCX GROUP=Skins LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=Pammo NUM=1 TEXTURE=JPammo_01

defaultproperties
{
     AmmoAmount=25
     MaxAmmo=199
     UsedInWeaponSlot(3)=1
     PickupMessage="You picked up a Pulse Cell."
     ItemName="Pulse Cell"
     PickupViewMesh=LodMesh'Botpack.PAmmo'
     Mesh=LodMesh'Botpack.PAmmo'
     CollisionRadius=20.000000
     CollisionHeight=12.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:52.496 - Created with UnCodeX