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//============================================================================= // Pammo. //============================================================================= class PAmmo extends TournamentAmmo; #exec MESH IMPORT MESH=Pammo ANIVFILE=MODELS\Pammo_a.3d DATAFILE=MODELS\Pammo_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Pammo X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=Pammo SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pammo SEQ=all STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=Pammo MESH=Pammo #exec MESHMAP SCALE MESHMAP=Pammo X=0.03 Y=0.03 Z=0.06 #exec TEXTURE IMPORT NAME=JPammo_01 FILE=MODELS\PAmmo.PCX GROUP=Skins LODSET=2 #exec MESHMAP SETTEXTURE MESHMAP=Pammo NUM=1 TEXTURE=JPammo_01 defaultproperties { AmmoAmount=25 MaxAmmo=199 UsedInWeaponSlot(3)=1 PickupMessage="You picked up a Pulse Cell." ItemName="Pulse Cell" PickupViewMesh=LodMesh'Botpack.PAmmo' Mesh=LodMesh'Botpack.PAmmo' CollisionRadius=20.000000 CollisionHeight=12.000000 } |
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