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//============================================================================= // NoPowerups. // removes all powerups //============================================================================= class NoPowerups expands Mutator; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Other.IsA('HealthPack') || Other.IsA('UT_Shieldbelt') || Other.IsA('UT_Invisibility') || Other.IsA('UDamage') || Other.IsA('HealthVial') ) return false; return true; } defaultproperties { } |
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