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//============================================================================= // LowGrav. // makes all zones low gravity //============================================================================= class LowGrav expands Mutator; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Other.IsA('UT_JumpBoots') ) return false; if ( Other.IsA('ZoneInfo') ) { ZoneInfo(Other).ZoneGravity = vect(0,0,-200); } bSuperRelevant = 0; return true; } defaultproperties { } |
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