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//============================================================================= // fighter. //============================================================================= class Fighter extends UT_Decoration; #exec MESH IMPORT MESH=fighterM ANIVFILE=MODELS\fighter_a.3D DATAFILE=MODELS\fighter_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=fighterM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=fighterM SEQ=All STARTFRAME=0 NUMFRAMES=40 #exec MESH SEQUENCE MESH=fighterM SEQ=Sway STARTFRAME=0 NUMFRAMES=40 #exec TEXTURE IMPORT NAME=Jf2 FILE=MODELS\fighter.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=fighterM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=fighterM NUM=1 TEXTURE=Jf2 function beginPlay() { loopanim('sway',0.4); animframe = FRand(); } defaultproperties { bStatic=False DrawType=DT_Mesh Mesh=LodMesh'Botpack.fighterM' } |
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