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//============================================================================= // FastSprocket. //============================================================================= class FastSprocket extends StudMetal; #exec MESH IMPORT MESH=FastSprocket ANIVFILE=MODELS\FastSprocket_a.3d DATAFILE=MODELS\FastSprocket_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FastSprocket X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=FastSprocket SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FastSprocket SEQ=FastSprocket STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=FastSprocket MESH=FastSprocket #exec MESHMAP SCALE MESHMAP=FastSprocket X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=FastSprocket NUM=0 TEXTURE=StudMap defaultproperties { Mesh=LodMesh'Botpack.FastSprocket' } |
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