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//============================================================================= // deathmatchtrophy. //============================================================================= class DeathMatchTrophy extends Trophy; #exec MESH IMPORT MESH=deathmatchtrophyM ANIVFILE=MODELS\deathmatchtrophy_a.3D DATAFILE=MODELS\deathmatchtrophy_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=deathmatchtrophyM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=deathmatchtrophyM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=deathmatchtrophyM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jdeathmatchtrophy FILE=MODELS\deathmatchtrophy.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=deathmatchtrophyM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=deathmatchtrophyM NUM=1 TEXTURE=jdeathmatchtrophy defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.deathmatchtrophyM' DrawScale=0.200000 } |
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