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// // OptionalObject is a ControlPoint // class ControlPointMessage expands CriticalEventLowPlus; var() localized String ControlPointStr, ControlledBy, ControlTrailer; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (OptionalObject == None) return ""; return Default.ControlPointStr@"["$ControlPoint(OptionalObject).PointName$"]"@Default.ControlledBy@class'TeamScoreBoard'.Default.TeamName[Switch]$Default.ControlTrailer; } defaultproperties { ControlPointStr="Control Point" ControlledBy="now controlled by" } |
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