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class ClientScriptedTexture expands Info; var() Texture ScriptedTexture; simulated function BeginPlay() { if(ScriptedTexture != None) ScriptedTexture(ScriptedTexture).NotifyActor = Self; } simulated function Destroyed() { if(ScriptedTexture != None) ScriptedTexture(ScriptedTexture).NotifyActor = None; } simulated event RenderTexture(ScriptedTexture Tex) { } defaultproperties { bNoDelete=True bAlwaysRelevant=True RemoteRole=ROLE_SimulatedProxy } |
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