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Botpack.ChunkTrail


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//=============================================================================
// ChunkTrail.
//=============================================================================
class ChunkTrail extends Effects;

#exec OBJ LOAD FILE=textures\flakGlow.utx PACKAGE=Botpack.FlakGlow

defaultproperties
{
     bTrailerSameRotation=True
     Physics=PHYS_Trailer
     RemoteRole=ROLE_None
     LifeSpan=0.500000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Sprite=Texture'Botpack.FlakGlow.fglow_a00'
     Texture=Texture'Botpack.FlakGlow.fglow_a00'
     Skin=Texture'Botpack.FlakGlow.fglow_a00'
     DrawScale=0.350000
     ScaleGlow=0.600000
     bUnlit=True
     Mass=30.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:34.493 - Created with UnCodeX