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//============================================================================= // challenge. //============================================================================= class Challenge extends Trophy; #exec MESH IMPORT MESH=challengeM ANIVFILE=MODELS\challenge_a.3D DATAFILE=MODELS\challenge_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=challengeM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=challengeM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=challengeM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jchallenge FILE=MODELS\challenge.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=challengeM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=challengeM NUM=1 TEXTURE=jchallenge defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.challengeM' DrawScale=0.200000 } |
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