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//============================================================================= // ceilinggunbase. //============================================================================= class CeilingGunBase extends UT_Decoration; #exec MESH IMPORT MESH=cdbaseM ANIVFILE=MODELS\cdbase_a.3D DATAFILE=MODELS\cdbase_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=cdbaseM X=0 Y=150 Z=0 PITCH=0 YAW=-64 ROLL=-64 #exec MESH SEQUENCE MESH=cdbaseM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=cdbaseM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jcdbase FILE=MODELS\cdgunbase.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=cdbaseM X=0.08 Y=0.08 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=cdbaseM NUM=1 TEXTURE=jcdbase defaultproperties { bStatic=False RemoteRole=ROLE_None DrawType=DT_Mesh Mesh=LodMesh'Botpack.cdbaseM' } |
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