Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//============================================================================= // carFlash. //============================================================================= class CarFlash extends Effects; simulated function PostBeginPlay() { LoopAnim('Shoot', 0.7); } defaultproperties { bNetTemporary=False RemoteRole=ROLE_SimulatedProxy AnimSequence=Shoot DrawType=DT_Mesh Style=STY_Translucent Texture=Texture'Botpack.Skins.Muzzy' Mesh=LodMesh'Botpack.MuzzFlash3' DrawScale=0.100000 bUnlit=True bParticles=True LightBrightness=255 LightHue=39 LightSaturation=204 LightRadius=7 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |