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class CannonMuzzle extends Effects; function PostBeginPlay() { Super.PostBeginPlay(); LoopAnim('Shoot'); } defaultproperties { bHidden=True bNetTemporary=False DrawType=DT_Mesh Style=STY_Translucent Texture=Texture'Botpack.Skins.Muzzy' Mesh=LodMesh'Botpack.MuzzFlash3' DrawScale=0.250000 bUnlit=True bParticles=True } |
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