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Botpack.CannonMuzzle


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class CannonMuzzle extends Effects;

function PostBeginPlay()
{
        Super.PostBeginPlay();
        LoopAnim('Shoot');
}

defaultproperties
{
     bHidden=True
     bNetTemporary=False
     DrawType=DT_Mesh
     Style=STY_Translucent
     Texture=Texture'Botpack.Skins.Muzzy'
     Mesh=LodMesh'Botpack.MuzzFlash3'
     DrawScale=0.250000
     bUnlit=True
     bParticles=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:33.635 - Created with UnCodeX