Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.BladeHopper


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
//=============================================================================
// BladeHopper.
//=============================================================================
class BladeHopper extends TournamentAmmo;

#exec MESH IMPORT MESH=BladeHopperM ANIVFILE=MODELS\razorammo_a.3D DATAFILE=MODELS\razorammo_d.3D LODSTYLE=10
#exec MESH ORIGIN MESH=BladeHopperM X=0 Y=0 Z=-70 YAW=0
#exec MESH SEQUENCE MESH=BladeHopperM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=BladeHopperT FILE=MODELS\razorammo.PCX GROUP="Skins"  LODSET=2
#exec MESHMAP SCALE MESHMAP=BladeHopperM X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=BladeHopperM NUM=0 TEXTURE=BladeHopperT

defaultproperties
{
     AmmoAmount=25
     MaxAmmo=75
     UsedInWeaponSlot(7)=1
     PickupMessage="You picked up some Razor Blades."
     ItemName="Blade Hopper"
     PickupViewMesh=LodMesh'Botpack.BladeHopperM'
     MaxDesireability=0.220000
     Skin=Texture'Botpack.Skins.BladeHopperT'
     Mesh=LodMesh'Botpack.BladeHopperM'
     CollisionRadius=20.000000
     CollisionHeight=10.000000
     bCollideActors=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:31.654 - Created with UnCodeX