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class BioMark expands Scorch; #exec TEXTURE IMPORT NAME=biosplat FILE=TEXTURES\DECALS\goo_splat.PCX LODSET=2 #exec TEXTURE IMPORT NAME=biosplat2 FILE=TEXTURES\DECALS\goo_splat2.PCX LODSET=2 simulated function BeginPlay() { if ( !Level.bDropDetail && (FRand() < 0.5) ) Texture = texture'Botpack.biosplat2'; Super.BeginPlay(); } defaultproperties { MultiDecalLevel=2 Texture=Texture'Botpack.biosplat' DrawScale=0.650000 } |
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